

Another lunch hour... another minor update.
I had to fix the door and the side window as it was incorrect. now its starting to look ok. I will add the air vents later tonight (for the door) and it should be cool.
Texturing is going to make the biggest difference here.
Also you can see that the window vertex distribution is incorrect. I'll fix this too. (makes the highlight correct and curvature nicer).
Note that Im trying to keep the low poly simple.
Below is the WIP thread on cgtalk just in case you missed the entry on the cgtalk challenge.
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