Monday, October 20, 2008

Texturing update



Sorry for the quiet. Work has been hectic and I had a lot to do on the weekend.
I have started to do the texturing and so far I have unwrapped the important parts (very rough job at the moment).
I still have to do some weathering, but time is running out so I'm hitting the environment now.

I just hope I hit that render button early enough :)

Next week there will hopefully be some rain simulations and some more pfx + lighting.

A few issues with the current model. Due to rushing the front part I'm now having to do some big fixes to the wheel compartment area. Basically I want it to fit together neatly so I'm going to dedicated a whole day to just fixing the mesh. Im looking everywhere for more reference on the interior of the front capsules as folding the wheels in is trickier than I thought. I want to be happy with my model from an engineering point of view and there is simple very little room to put any sort of folding mechanism inside. I'll see what I can come up with. This isnt exactly necessary for the competition, but I'm interested :)

ciao for now.

Btw I forgot to set the wheel shader up properly.. so that grey blob under the car is meant to be the wheel.



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